Initializing Audio.
Initializing init.py.
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CUV Version 001
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CUV Python commands:
['__doc__', '__name__', 'addForce', 'addListBoxItem', 'addObjectChild', 'addRelativeForceAtRelativePos', 'addRelativeTorque', 'addState', 'attachEntityToSceneNode', 'attachObjects', 'attachParticleSystemToObject', 'attachParticleSystemToObjectAtPosition', 'attachParticleSystemToWheel', 'cameraLookAt', 'clearListBox', 'createCamera', 'createEntity', 'createImageSet', 'createObject', 'createParticleSystem', 'createSceneNode', 'createSource', 'createVehicle', 'defineImage', 'doesImageSetExist', 'enablePhysics', 'getCameraDir', 'getChassisDir', 'getChassisOrientation', 'getChassisPos', 'getChassisVel', 'getCurrentLevel', 'getCurrentLevelLength', 'getCurrentLevelPitch', 'getCurrentState', 'getCurrentVehicle', 'getCurrentVehicleID', 'getFirstSelectedListBoxItem', 'getKeyState', 'getLevelCount', 'getLevelName', 'getModCount', 'getModName', 'getMouseButton', 'getObjectDirection', 'getObjectEulers', 'getObjectOrientation', 'getObjectPos', 'getObjectVelocity', 'getSoundID', 'getSourceID', 'getTerrainHeight', 'getTimeSinceLastFrame', 'getVehicleBodyID', 'getVehicleList', 'getVersion', 'getWheelPos', 'initGuiManager', 'loadCurrentLevel', 'loadCurrentVehicle', 'loadSound', 'playSoundSource', 'registerEvent', 'removeObject', 'removeParticleSystem', 'requestStateChange', 'resetWorld', 'rollCamera', 'setAmbientLight', 'setAutoSleep', 'setBuffer', 'setCFM', 'setCameraDir', 'setCameraFOV', 'setCameraPosition', 'setContactCorrectionVelocity', 'setCurrentLevel', 'setCurrentVehicle', 'setERP', 'setGravity', 'setGuiVisible', 'setImage', 'setImageColors', 'setJointAxis', 'setJointParam', 'setMouseCursor', 'setMouseVisible', 'setMultiselectEnabled', 'setObjectEulers', 'setObjectOrientation', 'setObjectPos', 'setParticleEmitterRate', 'setRelativeGravity', 'setSceneNodeDirection', 'setSceneNodePos', 'setSkyBox', 'setText', 'setVehicleDir', 'setVehiclePos', 'setWindowPosition', 'setWindowSize', 'setWorldGeometry', 'shutdown', 'updateGeom']
 
Created state 'createScene' with sheetfile 'loading.layout'
Created state 'splashScreens' with sheetfile 'splash.layout'
Created state 'mainMenu' with sheetfile 'mainmenu.layout'
Created state 'options' with sheetfile 'options.layout'
Created state 'mod' with sheetfile 'mod.layout'
Created state 'preGame' with sheetfile 'pregame.layout'
Created state 'game' with sheetfile 'game.layout'
Created state 'postGame' with sheetfile 'postgame.layout'
Created state 'levelSelect' with sheetfile 'levelselect.layout'
Created state 'vehicleSelect' with sheetfile 'vehicleselect.layout'
State changed to splashScreens.
Intialization done.
Initializing main.py.
Intialization done.
Mouse cursor visiblity was set to: '0'.
Mouse cursor visiblity was set to: '1'.
State changed to mainMenu.
State changed to levelSelect.
Getting levelList
ImagesetManager::getImageset - No Imageset named 'los-phobos' is present in the system.
ImagesetManager::getImageset - No Imageset named 'nino' is present in the system.
ImagesetManager::getImageset - No Imageset named 'nino' is present in the system.
ImagesetManager::getImageset - No Imageset named 'smooth-hills' is present in the system.
ImagesetManager::getImageset - No Imageset named 'smooth-hills' is present in the system.
ImagesetManager::getImageset - No Imageset named 'smooth-hills' is present in the system.
Selected level 'smooth-hills'
Selected level 'smooth-hills'
State changed to vehicleSelect.
ImagesetManager::getImageset - No Imageset named 'Gemini' is present in the system.
ImagesetManager::getImageset - No Imageset named 'Gemini' is present in the system.
ImagesetManager::getImageset - No Imageset named 'Gemini' is present in the system.
State changed to createScene.
Initializing Gemini.py.
Intialization done.
loading Gemini! Lolz!
11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
Set skybox 'CUV/BaseSkyBox2' to 1.
Mouse cursor visiblity was set to: '0'.
State changed to preGame.
State changed to game.
State changed to mainMenu.
Mouse cursor visiblity was set to: '1'.
End Game has been pressed! ZOMG! ABANDON SHIIIPP!!!! NNOOOO!!!!
